Sobre Gideon das Provas
Gideon das Provas, Planeswalker — gideon, desenhada por Terese Nielsen lançada primeiramente em Jun, 2002 na edição Magic Online Promos e foi impressa exatamente em 8 formas diferentes. É uma carta chave em 8 combos.
Esta carta é mais adequada para um deck de controle que se concentra em retardar o jogo e se proteger, pois Gideon of the Trials oferece uma opção defensiva forte com suas habilidades de prevenção de dano e o emblema que concede a vitória no jogo. Embora possa haver outras cartas de planeswalker que ofereçam efeitos mais versáteis ou impacto imediato, Gideon of the Trials pode ser uma escolha sólida no deck certo, especialmente em um meta onde proteger seu total de vida é crucial.
Regras
18/04/17
Gideon’s first ability will continue to prevent damage dealt by the target permanent even if Gideon leaves the battlefield before your next turn.
18/04/17
If damage that can’t be prevented is dealt to Gideon after his second ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.
18/04/17
If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his abilities (if he gains any).
18/04/17
If you have Gideon’s emblem in a Two-Headed Giant game and control a Gideon planeswalker, your team can’t lose the game and the opposing team can’t win the game. If your teammate controls a Gideon planeswalker but you do not, your emblem’s effect doesn’t apply.
18/04/17
No game effect can cause you to lose the game or cause any opponent to win the game while Gideon’s emblem is in effect. It doesn’t matter whether you have 0 or less life, you’re forced to draw a card while your library is empty, you have ten or more poison counters, you’re at your Glorious End, your opponent casts a second Approach of the Second Sun, or so on. You keep playing.
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