About Concoct Disorder (2)
Concoct Disorder (2), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe.
Concoct Disorder (2) fits best in aggressive Ninja or Assassin decks that can reliably capitalize on **go again** and that don’t mind some variance in their own arsenal, particularly builds that either have synergy with face-down arsenal play (like heroes who can play from or manipulate arsenal easily) or that pressure opponents who rely heavily on carefully curated arsenal setups (e.g., control or combo decks). The card is strongest in matchups where both players will almost always have a deck to mill from, making the go again clause consistent, but its symmetrical effect can backfire against heroes who benefit from arsenal loading (like Rangers or certain Guardians setting up defense reactions). Compared to staple 2-cost red attacks like *Snatch (red)* (which threatens card draw) or efficient generics like *Command and Conquer* (which disrupts arsenal directly and more reliably), Concoct Disorder is generally weaker in raw impact and disruption. As a result, it’s a niche tech choice
— Comments 0
, Reactions 1
Be the first to comment