About Concoct Disorder (1)
Concoct Disorder (1), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe. It see play in 1 formats: Blitz.
Concoct Disorder is best suited for disruptive, tempo-oriented decks that don’t rely heavily on their own arsenal—such as aggressive Ranger, Ninja, or Assassin builds that want to pressure the opponent while incidentally disrupting setup pieces—because it can deny opponents clean access to key cards by forcing random arsenal placement and potentially clogging strategies that rely on precise hand sculpting (like control or combo decks). The go again clause is realistically active in most 1v1 games (since both heroes will usually put a card into arsenal), making it functionally a 1-cost attack with conditional go again and mild disruption, which is solid but not exceptional; however, compared to premium red 1-cost go again attacks with 4+ power or strong on-hit effects (e.g., Head Jab in Ninja, Ravenous Rabble in aggressive builds, or class-specific power cards), Concoct Disorder is generally weaker unless your meta heavily rewards arsenal disruption. Overall, it’s playable in niche disr
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