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- 3.230.04 tix
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NameToil // Trouble Edit card
TypeSorcery
DescriptionTarget player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.) Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of See more
ArtistNils Hamm & Nils Hamm
SetPioneer Masters #94692
WallpaperToil // Trouble Crop image Wallpaperdownload
ImageToil // Trouble Full hd imagedownload
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Table of contents

About Toil // Trouble

Toil // Trouble, Sorcery , designed by Nils Hamm & Nils Hamm first released in May, 2013 in the set Dragon's Maze and was printed exactly in 2 different ways. It's a key card in 1 combos.

A deck that focuses on card advantage and life loss strategies would benefit from using Toil // Trouble, as it offers a versatile option to draw cards and deal damage simultaneously. However, there are potentially better cards available depending on the specific deck archetype, such as Painful Truths for card draw or Lightning Bolt for direct damage. Toil // Trouble could see play in certain decks that can capitalize on its flexibility and synergies, but its effectiveness would depend on the overall strategy and synergy within the deck.

Rules

04/15/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/13

If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can’t do anything between the effects of Toil and Trouble to have fewer cards in their hand.

04/15/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

04/15/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

04/15/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

04/15/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

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