| Name | Tod - All Alone |
|---|---|
| Type | Character storyborn hero |
| Flavor | “Come on, now. I’m not going to harm you.” —Widow Tweed |
| Set | Winterspell #87 |
| Wallpaper | |
| Image |
| Name | Tod - All Alone |
|---|---|
| Type | Character storyborn hero |
| Flavor | “Come on, now. I’m not going to harm you.” —Widow Tweed |
| Set | Winterspell #87 |
| Wallpaper | |
| Image |
Tod - All Alone, Character storyborn hero, designed by None first released in Feb, 2026 in the set Winterspell. It see play in 1 formats: Casual.
**Tod – All Alone** (1-cost Emerald) fits best in aggressive, tempo-focused Emerald decks that aim to disrupt the opponent early while applying pressure with cheap characters—especially lists that capitalize on evasive threats, bounce effects, or forcing awkward challenges. If Tod provides conditional value (like gaining strength while alone or punishing wide boards), it would mainly suit low-curve aggro or tempo-control builds that don’t rely on swarming. However, Emerald has several stronger 1-cost options that generally provide more consistent value, such as **Flynn Rider – Charming Rogue** (early quest pressure with upside) or **Cheshire Cat – Not All There** (sticky board presence and challenge deterrence), which tend to have more immediate impact. Unless Tod has exceptional stats or a highly efficient disruptive effect, it’s likely outclassed by these staples and would only see play in very niche synergy builds rather than competitive standard decks.
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