| Name | Boots of Swiftness |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #133 |
| Wallpaper | |
| Image |
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| Name | Boots of Swiftness |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #133 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Boots of Swiftness, Gear, designed by 黯荧岛Dark Glow first released in Mar, 2026 in the set .
Boots of Swiftness would primarily benefit aggressive or tempo-focused Chaos decks that rely on maintaining board presence and repeatedly leveraging a key unit, since cheap equipment that sticks to the field tends to generate long-term value if the attached unit is hard to remove or naturally evasive; it’s especially good in midrange builds that protect a single high-impact threat rather than swarm strategies that go wide. However, whether it’s optimal depends on what the boots actually grant beyond equipping—if they only provide minor stat boosts, more efficient standalone threats or cheaper combat tricks will usually be better, and in fast aggro decks a 3-cost gear piece can be too slow compared to playing another attacker. If there are lower-cost Chaos gear cards that grant immediate impact (such as haste-like effects, direct damage triggers, or strong stat efficiency), those would likely be superior. Overall, this card should see play only if the equip effect meaningfully enhances
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