| Name | Acceptable Losses |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Each player kills one of their gear. |
| Artist | Kudos Productions |
| Set | Origins #179 |
| Wallpaper | |
| Image |
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| Name | Acceptable Losses |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Each player kills one of their gear. |
| Artist | Kudos Productions |
| Set | Origins #179 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Acceptable Losses, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Origins.
**Acceptable Losses** fits best in aggressive or tempo-oriented decks that either run expendable/low-value gear or actively benefit from their gear being destroyed (for example, decks with death triggers, recursion, or effects that trigger when a gear leaves play). It’s especially strong in metas where opponents rely on a single high-impact gear to stabilize or snowball, since trading your worst piece for their best one creates a big tempo swing for only 1 cost. However, in midrange or control decks that depend on carefully curated, high-value gear setups, the symmetry can hurt you more than it helps. If the format includes more selective removal options (for example, a card that destroys only an opponent’s gear, or one that lets you choose and they sacrifice at higher cost), those are generally stronger and more consistent, even if they cost more. Overall, this card should see situational play in aggressive or synergy-focused lists, but it’s unlikely to be a staple unless the metagame
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