About Karn bevrijd
Karn bevrijd, Legendarische planeswalker – karn, designed by Jason Chan first released in May, 2020 in the set New Phyrexia and was printed exactly in 10 different ways.
Karn Liberated is een krachtige kaart die ten goede zou komen aan controle- en midrange-decks die de strategieën van tegenstanders willen verstoren door sleutelkaarten uit hun hand en het slagveld te verwijderen. Hoewel Karn Liberated een goede keuze is vanwege zijn veelzijdigheid en ultieme vermogen om het spel te veranderen, geven sommige decks misschien de voorkeur aan andere opties zoals Ugin, de Spirit Dragon of Nicol Bolas, Dragon-God vanwege hun meer directe impact of synergie met specifieke strategieën. Over het geheel genomen is Karn Liberated een solide keuze die in bepaalde decks zou kunnen worden gespeeld, afhankelijk van de meta en speelstijl.
Rules
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A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn’s ability.
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After the pregame procedure is complete but before the new game’s first turn, Karn’s ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
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Any permanents put onto the battlefield with Karn’s ability that entered the battlefield tapped will untap during their controller’s first untap step.
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If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn’s ability are exiled.
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Players won’t have any counters or emblems they had in the original game.
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The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
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The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn’s ability). Each player’s life total becomes 20 (or the starting life total for whatever format you’re playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
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