| Name | Exhaustion |
|---|---|
| Type | Sorcery |
| Description | Creatures and lands target opponent controls don't untap during their next untap step. |
| Artist | DiTerlizzi |
| Set | De lijst #1109 |
| Wallpaper | |
| Image |
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| Name | Exhaustion |
|---|---|
| Type | Sorcery |
| Description | Creatures and lands target opponent controls don't untap during their next untap step. |
| Artist | DiTerlizzi |
| Set | De lijst #1109 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Exhaustion, Sorcery, designed by DiTerlizzi first released in May, 1997 in the set Portal and was printed exactly in 8 different ways.
This card, Exhaustion, would be beneficial in a control deck that aims to slow down the opponent's board development and disrupt their mana base. While Exhaustion can be effective in certain situations, there are better options available such as Time Warp or Temporal Mastery, which provide additional value by allowing extra turns. Whether Exhaustion sees play would depend on the specific strategy and meta of the deck, but it may not be a top choice compared to other similar cards with more impactful effects.
04/10/04
The creatures and lands are only prevented from untapping during the targeted player’s next untap step. They can still can untap during other player’s untap steps.
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