Di Tergrid, Dio della Paura // Lanterna di Tergrid
Tergrid, Dio della Paura // Lanterna di Tergrid, Creatura leggendaria — dio, progettato da Yongjae Choi & Yongjae Choi rilasciato per la prima volta Jan, 2021 in redazione Kaldheim ed è stato stampato esattamente in 6 forme diverse. Guarda il gioco 1 formati: Commander. È una chiave magnetica 3 combos.
Questa carta si adatterebbe bene in un mazzo di controllo o sacrificio mono-nero, poiché si integra con gli effetti che costringono gli avversari a sacrificare o scartare carte. Mentre Tergrid, Dio della Paura, offre la capacità unica di rubare le carte degli avversari dal cimitero, potrebbe essere eclissato da carte più efficienti come Liliana, Risvegliatrice dei Morti o Rankle, Maestro degli Scherzi in termini di impatto complessivo e versatilità. Tuttavia, per un mazzo incentrato sulla manipolazione del cimitero e sulla negazione delle risorse, la Lanterna di Tergrid potrebbe certamente trovare un posto e vedere gioco.
Rugole
05/02/21
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
05/02/21
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
05/02/21
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
05/02/21
If the card leaves the graveyard before Tergrid’s ability resolves, you can’t put it onto the battlefield, even if it returns to the graveyard before the ability resolves.
05/02/21
If you put an Aura onto the battlefield using Tergrid’s ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
05/02/21
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
05/02/21
The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
05/02/21
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
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