À propos de Travail // Problème
Travail // Problème, Sorcellerie, conçu par Nils Hamm & Nils Hamm sorti pour la première fois en May, 2013 dans l'édition Dragon's Maze et a été imprimé exactement dans 2 formes différentes. C'est une carte-clé dans 1 combos.
Un deck qui se concentre sur les stratégies d'avantage de cartes et de perte de vie bénéficierait de l'utilisation de Toil // Trouble, car il offre une option polyvalente pour piocher des cartes et infliger des dégâts simultanément. Cependant, il existe potentiellement de meilleures cartes disponibles en fonction de l'archétype de deck spécifique, comme Painful Truths pour la pioche de cartes ou Lightning Bolt pour les dégâts directs. Travail // Trouble pourrait être joué dans certains decks qui peuvent capitaliser sur sa flexibilité et ses synergies, mais son efficacité dépendrait de la stratégie globale et de la synergie au sein du deck.
Des règles
15/04/13
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15/04/13
If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can’t do anything between the effects of Toil and Trouble to have fewer cards in their hand.
15/04/13
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
15/04/13
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
15/04/13
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
15/04/13
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
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