Sobre Memoria surrealista
Memoria surrealista, Conjuro, diseñada por Jaime Jones lanzado por primera vez en Apr, 2010 en edición Rise of the Eldrazi y fue impreso exactamente en 5 diferentes formas.
Un mazo que se centre en hechizos instantáneos y en la recuperación del cementerio se beneficiaría al incluir Memoria surrealista, ya que proporciona una forma de recuperar una carta instantánea del cementerio y potencialmente reutilizarla con rebote. Mientras que Memoria surrealista ofrece valor en ciertas estrategias, puede haber opciones mejores como Mago lanzador de hechizos, que proporciona más flexibilidad y valor inmediato al permitirte elegir la carta instantánea a lanzar. Si Memoria surrealista se juega dependerá del plan de juego específico del mazo y de la sinergia con otras cartas.
Reglas
15/06/10
If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
15/06/10
If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
15/06/10
If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
15/06/10
If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
15/06/10
If you have multiple instant cards in your graveyard with the same name, and one of them is being targeted by another spell on the stack or is enchanted (with Spellweaver Volute, for example), you must differentiate them so you know which one (if any) is chosen at random. In that case, it may be better to use dice or another method that allows you to differentiate between the instant cards to choose one at random.
15/06/10
If you’re playing a format involving only cards from the _Urza’s Saga_(TM) set and later, you may change the order of your graveyard at any time. That means the easiest way to choose an instant card at random from your graveyard is to take all the instant cards in your graveyard, turn them face down, shuffle them, and pick a card. Then you just put the rest back.
15/06/10
Surreal Memoir isn’t targeted. You don’t choose an instant card at random from your graveyard until it resolves. Once you randomly select a card, it’s too late for players to respond.
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