Sobre Trabajo // Problemas
Trabajo // Problemas, Brujería, diseñada por Nils Hamm & Nils Hamm lanzado por primera vez en May, 2013 en edición Dragon's Maze y fue impreso exactamente en 2 diferentes formas. Es una tarjeta llave en 1 combos.
Un mazo que se centra en la ventaja de las cartas y las estrategias de pérdida de vidas se beneficiaría del uso de Toil // Trouble, ya que ofrece una opción versátil para robar cartas y causar daño simultáneamente. Sin embargo, hay cartas potencialmente mejores disponibles según el arquetipo de mazo específico, como Painful Truths para robar cartas o Lightning Bolt para daño directo. Toil // Trouble podría tener juego en ciertos mazos que puedan capitalizar su flexibilidad y sinergias, pero su efectividad dependería de la estrategia general y la sinergia dentro del mazo.
Reglas
15/04/13
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15/04/13
If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can’t do anything between the effects of Toil and Trouble to have fewer cards in their hand.
15/04/13
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
15/04/13
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
15/04/13
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
15/04/13
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
— Comentarios 0
, Reacciones 1
Se el primero en comentar