| Name | Traveling Merchant |
|---|---|
| Type | Unit |
| Description | When I move, discard 1, then draw 1. |
| Artist | Six More Vodka |
| Set | Origins #185 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Traveling Merchant |
|---|---|
| Type | Unit |
| Description | When I move, discard 1, then draw 1. |
| Artist | Six More Vodka |
| Set | Origins #185 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Traveling Merchant, Unit, designed by Six More Vodka first released in Mar, 2026 in the set Origins.
Traveling Merchant would fit best in a deck that actively leverages movement mechanics and benefits from cycling through cards—particularly combo, graveyard-synergy, or discard-matters archetypes—since turning movement into repeatable loot filtering improves consistency and fuels synergies; it’s especially strong in tempo-oriented midrange lists that reposition often and want to smooth draws. However, if the deck doesn’t consistently trigger movement, the card becomes an underwhelming 2-cost body with no reliable value, making more efficient draw/filter units or low-cost card advantage engines strictly better. If Riftbound includes units that draw without requiring movement, or that generate value on summon rather than conditional triggers, those would generally outperform Traveling Merchant in slower or more static builds. Overall, it should see play only in movement-centric or synergy-heavy decks where the discard is an upside or negligible cost; otherwise, it’s likely replaceable by
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