| Name | Frozone - Super Cool |
|---|---|
| Type | Character storyborn super hero |
| Description | Rush [Just Chill] When you play this character, if you have another Super character in play, you may exert chosen opposing character. |
| Set | Wilds Unknown #226 |
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| Image |
| Name | Frozone - Super Cool |
|---|---|
| Type | Character storyborn super hero |
| Description | Rush [Just Chill] When you play this character, if you have another Super character in play, you may exert chosen opposing character. |
| Set | Wilds Unknown #226 |
| Wallpaper | |
| Image |
Frozone - Super Cool, Character storyborn super hero, designed by None first released in Apr, 2026 in the set Wilds Unknown and was printed exactly in 2 different ways. It see play in 1 formats: Casual.
Frozone – Super Cool fits best in an **Amethyst-based tempo or midrange deck**, especially one built around the **Super** trait (e.g., The Incredibles package), where you can reliably have another Super character in play to trigger *Just Chill* and exert an opposing threat the turn he comes down; combined with **Rush**, this lets him immediately challenge and remove key characters, making him a swingy tempo play that helps you stabilize or push advantage. However, at **6 ink**, he competes with stronger and more broadly impactful Amethyst options like **Elsa – Spirit of Winter**, who can exert multiple characters with a more game-warping effect, or other high-value 6-drops that generate immediate card or board advantage, meaning Frozone is somewhat conditional and less universally powerful. He’s playable and synergistic in a dedicated Super/tempo shell, but in optimized competitive lists he’s often edged out by more consistent or higher-impact 6-cost characters, so he’s more of a syner
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