| Name | Mr. Incredible - Bob Parr |
|---|---|
| Type | Character storyborn super hero |
| Flavor | Dropping weight and getting in shape! |
| Set | Wilds Unknown #215 |
| Wallpaper | |
| Image |
| Name | Mr. Incredible - Bob Parr |
|---|---|
| Type | Character storyborn super hero |
| Flavor | Dropping weight and getting in shape! |
| Set | Wilds Unknown #215 |
| Wallpaper | |
| Image |
Mr. Incredible - Bob Parr, Character storyborn super hero, designed by None first released in May, 2026 in the set Wilds Unknown and was printed exactly in 2 different ways. It see play in 1 formats: Casual.
Mr. Incredible – Bob Parr costing just 1 Ruby ink suggests he’s a low-cost, aggressive early-game character, so he would best fit into an aggressive Ruby-based deck that wants to apply early pressure, challenge opposing characters quickly, and snowball tempo—especially in Ruby/Amber or Ruby/Steel builds that reward attacking and board control. Such a deck benefits from cheap characters that can contest early questers and force trades, setting up stronger midgame threats. However, Ruby has several higher-impact early plays (like more efficient challengers or characters with Rush or built-in value effects) that often outclass a simple low-cost body unless Bob provides exceptional stats or a powerful ability; if he’s just a vanilla or lightly-statted character, he’s likely overshadowed by more efficient one- or two-cost Ruby options that provide immediate impact or better lore pressure. As a result, he would only see consistent competitive play if his stats-to-cost ratio or ability is abo
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