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NameBlood Money Edit card
TypeSpell
Description[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield with 2 :rb_might: or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
ArtistKudos Productions
Set #162
WallpaperBlood Money Crop image Wallpaperdownload
ImageBlood Money Full hd imagedownload
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About Blood Money

Blood Money, Spell, designed by Kudos Productions first released in Mar, 2026 in the set .

**Blood Money** fits best in aggressive or midrange **Might-control** decks that aim to clear small blockers early while gaining tempo and resource advantage from Gold gear tokens—especially builds that can exploit expendable friendly units (e.g., token generators, death‑trigger synergies, or units that already gained value on entry). It’s strongest in metas where key support units sit at 2 :rb_might: or less, letting you remove threats efficiently while ramping into stronger plays. However, if the format includes more flexible removal (such as a 2‑cost spell that kills up to 3 :rb_might: or one that can target any unit without restriction) those options are generally better due to wider applicability and reduced reliance on setup. Blood Money should see play if the environment is low‑curve and tempo‑focused, or if your deck actively benefits from sacrificing its own units; otherwise, it’s more situational than staple.

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