| Name | Rain-Slicked Copse |
|---|---|
| Type | Land — forest island |
| Description | ( |
| Flavor | A forest that never thirsts always flourishes. |
| Artist | Adam Paquette |
| Set | Secrets of Strixhaven Commander #397 |
| Wallpaper | |
| Image |
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| Name | Rain-Slicked Copse |
|---|---|
| Type | Land — forest island |
| Description | ( |
| Flavor | A forest that never thirsts always flourishes. |
| Artist | Adam Paquette |
| Set | Secrets of Strixhaven Commander #397 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Rain-Slicked Copse, Land — forest island, designed by Adam Paquette first released in Jan, 2026 in the set Lorwyn Eclipsed Commander and was printed exactly in 4 different ways. It see play in 1 formats: Commander.
Rain-Slicked Copse would fit best in a Simic (green-blue) deck that values color fixing and has synergy with land types—particularly decks that care about Forests and Islands specifically (such as those using cards like Utopia Sprawl, Arbor Elf, or land-type fetch interactions), or slower midrange/control decks that appreciate the flexibility of Cycling in the late game. However, it enters tapped, which makes it significantly slower than many other Simic dual lands; options like Breeding Pool (shock land), Botanical Sanctum (fast land), Yavimaya Coast (pain land), Dreamroot Cascade (slow land), or even Barkchannel Pathway are generally stronger because they can enter untapped under common conditions. Even fetchable duals like Breeding Pool paired with Misty Rainforest offer better consistency in competitive formats. The Cycling ability adds some flood protection, but paying {2} to cycle a land is usually too slow to offset the tempo loss from entering tapped. Overall, Rain-Slicked Cops
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