| Name | Gilanra, Caller of Wirewood |
|---|---|
| Type | Legendary creature — elf druid |
| Description | |
| Flavor | "Something mighty stirs in the forest. Can't you feel it?" |
| Artist | Jehan Choo |
| Set | Magic Online Promos #86306 |
| Wallpaper | |
| Image |
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| Name | Gilanra, Caller of Wirewood |
|---|---|
| Type | Legendary creature — elf druid |
| Description | |
| Flavor | "Something mighty stirs in the forest. Can't you feel it?" |
| Artist | Jehan Choo |
| Set | Magic Online Promos #86306 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Gilanra, Caller of Wirewood, Legendary creature — elf druid, designed by Jehan Choo first released in Nov, 2020 in the set Commander Legends and was printed exactly in 3 different ways.
This card would be a great fit in a ramp-focused commander deck that aims to cast high mana value spells frequently. Its ability to generate additional mana and draw cards when casting spells with mana value 6 or greater can provide a significant advantage in the late game. While Gilanra, Caller of Wirewood is a strong choice for such a deck, other cards like Selvala, Heart of the Wilds or Karametra, God of Harvests may offer more versatile or powerful abilities depending on the specific strategy of the deck. Ultimately, Gilanra can definitely see play in the right deck and can be a valuable addition to a commander lineup.
11/10/20
An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
11/10/20
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/20
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/20
For a spell with in its mana cost, use the value chosen for X to determine the spell’s converted mana cost.
11/10/20
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
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