About Double Jump // Flying Kick
Double Jump // Flying Kick, Instant , designed by Kevin Sidharta & Kevin Sidharta first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles Eternal. It see play in 1 formats: Commander.
Double Jump // Flying Kick would fit best in an Izzet (blue-red) spells-tempo or prowess-style deck that plays efficient creatures and leverages combat tricks for sudden swings, especially one with creatures that scale with noncreature spells (like Sprite Dragon or Third Path Iconoclast) or that benefit from gaining flying to push through damage; the first half can act as a surprise finisher by turning a small evasive threat into a 5/5 flier, while the second half functions as conditional removal if you have a high-power creature. However, compared to existing options, it’s likely underpowered for competitive play: cards like Temur Battle Rage (for burst damage), Unleash Fury (to double power), Fling (to convert power directly into damage), or even Dive Down / Shore Up (for protection) are generally more efficient, and for removal, blue-red has cleaner options like Lightning Bolt or Flame-Blessed Bolt. The base power-setting effect without trample or protection makes it risky, and payi
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