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NameConcoct Disorder (2) Edit card
Type action
DescriptionWhen this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets go again
SetCompendium of Rathe #PEN280
WallpaperConcoct Disorder (2) Crop image Wallpaperdownload
ImageConcoct Disorder (2) Full hd imagedownload
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About Concoct Disorder (2)

Concoct Disorder (2), action, designed by None first released in Feb, 2026 in the set Compendium of Rathe.

Concoct Disorder (2) fits best in aggressive Ninja or Assassin decks that can reliably capitalize on **go again** and that don’t mind some variance in their own arsenal, particularly builds that either have synergy with face-down arsenal play (like heroes who can play from or manipulate arsenal easily) or that pressure opponents who rely heavily on carefully curated arsenal setups (e.g., control or combo decks). The card is strongest in matchups where both players will almost always have a deck to mill from, making the go again clause consistent, but its symmetrical effect can backfire against heroes who benefit from arsenal loading (like Rangers or certain Guardians setting up defense reactions). Compared to staple 2-cost red attacks like *Snatch (red)* (which threatens card draw) or efficient generics like *Command and Conquer* (which disrupts arsenal directly and more reliably), Concoct Disorder is generally weaker in raw impact and disruption. As a result, it’s a niche tech choice

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