| Name | Andy's Room - Home Base |
|---|---|
| Type | Location |
| Description | [Andy's Favorite] While you have only 1 character here, they get +2 Willpower and +1 Lore. |
| Set | Wilds Unknown #34 |
| Wallpaper | |
| Image |
| Name | Andy's Room - Home Base |
|---|---|
| Type | Location |
| Description | [Andy's Favorite] While you have only 1 character here, they get +2 Willpower and +1 Lore. |
| Set | Wilds Unknown #34 |
| Wallpaper | |
| Image |
Andy's Room - Home Base, Location, designed by None first released in Apr, 2026 in the set Wilds Unknown. It see play in 1 formats: Casual.
Andy’s Room – Home Base (Amber, 3 cost) fits best in an Amber-based deck that plays a “go tall” strategy—focusing on one resilient character at a time rather than swarming—such as Amber/Steel or Amber/Sapphire builds that protect a single high-value quester; the +2 Willpower and +1 Lore reward you for keeping exactly one character at the location, making it especially good with naturally sturdy or hard-to-remove characters who can quest repeatedly while being protected by bodyguards, ward, or healing. However, many competitive Amber decks prefer wide boards and constant pressure, which makes this card awkward, and compared to stronger, more flexible options like Pride Lands – Pride Rock (which can generate repeatable lore without the “only 1 character” restriction) or powerful standalone questers like Rapunzel – Gifted with Healing or Stitch – Rock Star that generate value immediately, Andy’s Room is more situational and slower. Overall, it’s playable in a focused, midrange “protect th
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