Um Tergrid, Gott der Furcht // Tergrids Laterne
Tergrid, Gott der Furcht // Tergrids Laterne, Legendäre Kreatur — Gott, entworfen von Yongjae Choi & Yongjae Choi Erstveröffentlichung in Jan, 2021 bei der Bearbeitung Kaldheim und wurde genau in gedruckt 6 verschiedene Formen. Siehe Spiel in 1 Formate: Commander. Es ist eine Schlüsselkarte drin 3 combos.
Diese Karte würde gut in einem Mono-Schwarz-Kontroll- oder Opferdeck passen, da sie mit Effekten synergisiert, die Gegner zwingen, Karten zu opfern oder abzuwerfen. Während Tergrid, Gott der Angst, eine einzigartige Fähigkeit bietet, Karten von den Gegnern aus dem Friedhof zu stehlen, könnte sie von effizienteren Karten wie Liliana, Wecker der Toten oder Rankle, Meister der Streiche in Bezug auf Gesamtwirkung und Vielseitigkeit überschattet werden. Für ein Deck, das sich auf Friedhofmanipulation und Ressourcenverweigerung konzentriert, könnte die Laterne von Tergrid sicherlich einen Platz finden und gespielt werden.
Regeln
05/02/21
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
05/02/21
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
05/02/21
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
05/02/21
If the card leaves the graveyard before Tergrid’s ability resolves, you can’t put it onto the battlefield, even if it returns to the graveyard before the ability resolves.
05/02/21
If you put an Aura onto the battlefield using Tergrid’s ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
05/02/21
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
05/02/21
The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
05/02/21
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
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