| اسم | Super Suit |
|---|---|
| اكتب | Item |
| وصف | [Simple, Elegant] When you play this item, if you have a Hero character in play, gain 1 lore. [Suit Up] [Exert], 2 Ink — If you played a Hero character this turn, draw a card. |
| الإصدار | Wilds Unknown #66 |
| Wallpaper | |
| صورة |
| اسم | Super Suit |
|---|---|
| اكتب | Item |
| وصف | [Simple, Elegant] When you play this item, if you have a Hero character in play, gain 1 lore. [Suit Up] [Exert], 2 Ink — If you played a Hero character this turn, draw a card. |
| الإصدار | Wilds Unknown #66 |
| Wallpaper | |
| صورة |
Super Suit, Item, صمم بواسطة None صدر لأول مرة في Apr, 2026 في التحرير Wilds Unknown. مشاهدة اللعبة في 1 الأشكال: Casual.
Super Suit fits best in an **Amethyst Hero-focused tempo or midrange deck** that consistently plays Hero characters each turn, especially lists that chain low-to-mid cost Heroes to keep pressure and generate incremental value; it rewards proactive play by converting your natural Hero curve into extra lore and occasional card draw. It’s strongest in builds that can reliably trigger both effects (for example, Hero-dense Amethyst/Steel or Amethyst/Amber decks), but it’s generally considered **low-to-medium impact** because the draw requires both 2 Ink and exerting the item, making it slower than stronger, more flexible Amethyst card-advantage tools like **Friends on the Other Side** (more efficient direct draw) or high-value engines like **The Queen’s Castle – Mirror Chamber** (repeatable advantage). While it can function as a synergy piece in dedicated Hero builds, it’s usually **outclassed by more efficient draw or lore-generation options**, so it only sees play in niche or flavor-drive
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